The aforementioned larger update


Hey everyone! I want to start by saying thank you all for the great feedback and for continuing to play the game! Based on that feedback, I've made some fairly major changes to the game to remove unintended red herrings and make certain levels have easier to follow logic.

Minor changes first:

  • The options menu now properly remembers if you have the daytime option selected.
  • The almanac now tells you that the number of stripes on your ball is equal to the number of shots it has remaining.
  • A few hints have been updated to include solvable states that I had missed.

More significant changes next:

  • Gator has been reworked to remove a lot of the distracting elements in order to make it more obvious what the goal of the puzzle is.
  • Tunnel has had a few tiles changed in order to make wrong paths more clearly wrong.
  • Ladder has been removed from the game and replaced with the new level Boot! The goal of this level is to teach players that they can move the blue ball by hitting it hard enough.
  • Tape has been reworked to remove distractions and better tutorialize the "place on ice" mechanic.
  • Engine has also been fairly heavily reworked. There were previously countless ways to solve Engine (some that I knew about, some that I didn't) which meant that the logic was incredibly fuzzy. The level has been changed to only have 1 solution path.
  • Crab has experienced reverse carcinization and has turned into Carp. It no longer exits into Salsa.
  • Siege has been flipped horizontally and now exits directly into Engine instead of Tape. Tape consequently no longer exits into Engine.

This final section will contain spoilers for the game, so its not suggested you read it unless you've beaten the game:

The changes to Siege, Tape, and Crab were to make the meta paths easier to find and follow. A lot of the time, players would reach Crab, go into Salsa, and wrongly conclude that they are supposed to exit Salsa into Melon to get through Melon's alternate exit. When they couldn't do it (because it's impossible), they would then give up and start looking at Tape or Title to proceed, instead of going back to Crab. By removing the link from Crab to Salsa, it makes it much harder for players to get lost in this way. They now simply go to Washer and back, then to Amoeba and Washer and back, and then directly down to Tank.  Also, when looking for where to get a ball to solve Melon, players would sometimes think they had to bring it from Crab. By removing the link between Salsa and Crab, it makes it much more obvious where you get the ball for Melon.

Finally, Tape was a nightmare because the solution path wasn't good on its own AND it had an extra pipe that couldn't be accessed without coming from Siege, which was a huge red herring for players looking for the entrance to meta paths. It was also possible for players to reach Tape through Siege before ever reaching Tape on the main path, which caused for a ton of confusion.  Additionally, when reaching End 1 and looking on the map for the other 3 endings, there would be 4 undiscovered levels because of the impossible pipe from Tape to Engine. By removing the link from Tape to Engine, there are now only 3 undiscovered levels which more obviously signals that these are the ways you go for the other 3 endings. Dipping into Tape from Siege was cool and thematic, but ultimately the benefits of removing the link from Siege to Tape severely outweigh the costs.

I hope I didn't accidentally introduce any game breaking bugs in this update, but if I did, please be sure to let me know!

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